There’s also the combat system of something like Path of the Dovahkiin, where within a few pieces of loot you become an unkillable, monster slaying badass. Some people prefer a combat system similar to Dark Souls, where fighting even a single enemy requires a ton of skill and learning. There are a lot of ways to overhaul Skyrim’s combat to address the above problems. Most other creatures are laughably weak.Dragons aren’t impactful as enemies, nevermind bosses - they just have a lot of health.There’s no incentive to change armor or weapon except for higher stats or a better enchantment.Combat boils down to mashing one mouse button until either your enemies are dead, or you are.There’s no skill involved - you either win or don’t.But why do people say that? I think it’s fair to say that there’s several core issues with Skyrim’s vanilla combat. It’s generally agreed upon that Skyrim’s combat is at minimum outdated and at worst really bad. Before I talk about what’s included in LS4, I want to talk about the goals and intentions behind them. It’s the one section that probably has the most immediate impact on overall gameplay and can make or break the list. Perhaps one of the most exciting sections of the modlist is the combat and enemies section.